Primal Carnage: Extinction – Survival Update Adds New Dinosaur, Co-Op Mode & Weapons
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Primal Carnage: Extinction – Survival Update Adds New Dinosaur, Co-Op Mode & Weapons
Circle 5 Studios has released a new major update for Primal Carnage: Extinction, which adds a new playable dinosaur, a co-op mode, new weapons too as skins and cosmetics. The update volition be auto-downloaded adjacent time y'all get-go the Steam client.
Fundamental Carnage: Extinction – Survival Update Changelog:
Full general
- Added Survival
- Added AI-VisitorCenter
- Added momentum to ragdolls on death
- Added win/lose music to the finish-circular sequence
- Added item viewing when spectating
- Scaled down the IK forcefulness on the Humans and Dinosaurs
- Fixed grass textures losing too much detail at a distance
- Fixed LAN support non working correctly
- Fixed server slot counts non showing accurately
- Optimized several particle/screen furnishings for operation
- Decreased the global falling speed
- Improved network performance on remote players
- Overhauled the logic for the Health Kit, Ammo Kit, and Corpses
- Ammo kits at present give y'all ammo incrementally
- Fixed grenade explosions and dilo spit furnishings not playing sometimes
- Switched default Button-To-Talk push from C to 5
- Optimized stamina network bandwidth
- Improved network operation on remote players
- Fixed the flamesaw causing network issues
- Optimized PC-Docks
- Optimized GTTC-Downpour
- Improved environment lighting and mail process in all maps
- Improved ambient sounds in nearly maps
- Removed elevators from Contingency
- Added sun lens flares
- Possible prepare for sounds acting strange in five.ane and 7.one sound modes
Dinosaurs
- Added the Acrocanthosaurus
- Decreased delay on all dinosaur primary attacks
- Improved all dinosaur animation speeds/blending
- Fixed dinosaur eating animations not blending out properly
- Stock-still some dinosaurs not having crouch-specific or tranq-specific attacks
- Fixed net animations not blending
- Stock-still pace sounds not being gear up upwards correctly in several dinosaurs
- Added more diversity to certain existing dinosaur sounds
- Added friction to dinosaur motility
- Improved ragdoll interaction on all dinosaurs
- Improved the head turning logic on several dinosaurs
- Stock-still Tranq/Net animations not playing correctly for some dinosaurs
- Added new Compy skin
- Lowered Raptor/Oviraptor SprintSpeedPCT slightly
- Lowered Raptor/Oviraptor dispatch speed from 1200 to 1000
- Lowered Raptor/Oviraptor MaxLeanRoll to 3072
- Increased Raptor/Oviraptor SprintingStaminaDegenerateRate from three to 7.5
- Decreased Raptor/Oviraptor JumpStaminaCost from x to 7.5
- Increased Frenzy attack rate from 1.0 to 1.viii
- Increased Raptor RoarEffectDuration to 12
- Decreased Raptor RoarCooldownDuration to 60
- Fixed Raptor/Ovi from pouncing in frenzy mode
- Decreased Dilo RoarCooldownDuration to sixty
- Increased Carno health from 800 to k
- Lowered Carno StaminaRegenerationRate from 26 to 20
- Increased Carno headswipe damage from 75 to 100
- Fix for carno lockup under certain atmospheric condition
- Decreased Carno TurningHardness to one.5 and SprintTurningHardness to i.2
- Decreased Carno BrakeHardness to 0.07
- Increased Carno HealAmountSpeed from 50 to 150
- Increased Carno RoarEffectDuration to 12
- Decreased Carno RoarCooldownDuration to 45
- Increased Carno NetTimeLength to 12
- Stock-still Ptera/Tupa acceleration/decleration not working properly
- Increased Ptera SprintingStaminaDegenerateRate from 8 to 12
- Increased Ptera Air Speed from 375 to 425
- Lowered Ptera/Tupa AirTurningHardness to from i.5 to 1.4
- Lowered Ptera MaxLeanRoll to 1024
- Increased Ptera speed while grabbing a human
- Lowered Ptera StaminaRegenerationRate to half dozen
- Lowered Tupa StaminaRegenerationRate to 7.5
- Lowered Ptera CarryStaminaDegenerateRate from x to eight
- Decreased Ptera RoarCooldownDuration to 60
- Increased Tyrant netted elapsing to 12
- Decreased Tyrant BrakeHardness to 0.1
- Decreased Tyrant RoarCooldownDuration to 75
- Increased TRex Health to 2750
- Increased TRex groundspeed to 280
- Decreased TRex SprintSPeedPct to 2.1
- Decreased TRex TurningHardness to 0.85
- Decreased TRex SprintTurningHardness to 0.vii
- Increased Spino Health to 3000
- Decreased Spino GroundSpeed to 260
- Decreased Spino SprintSpeedPCT to 2.1
- Decreased Spino TurningHardness to 0.8
- Decreased Spino SprintTurningHardness to 0.65
- Implemented crouching on Ptera/Tupa
- Added Spino cyberspace animations
- Added swimming blitheness to the Spino
Humans
- Added Tranq Rifle
- Added Sensor Mine
- Added Hatchet
- Added first person weapon idle animations
- Improved all homo weapon skins
- Stock-still man aiming not ever matching up with the guns
- Stock-still some reloading sounds not working correctly
- Switched the Assault Rifle, Sniper Rifle, and Shotgun crosshairs to smaller versions
- Decreased the blitheness duration for the crosshair shrinking when crouching
- Improved muzzle flashes and tracers on several human weapons
- Lowered the volume on distant revolver sounds
- Increased Dartgun InstantHitDamage from ten to fifteen
- Increased Dartgun TranqStaminaDeduction from xv to 25
- Decreased Sniper Rifle scope FOV
- Increased the animation calibration of sniper telescopic in/out
- Smoothed out scope motion
- Switched Sniper Burglarize fire photographic camera animation to the proper one
- Switched the sniper scope to a generic cubemap rather than a wood cubemap
- Added an FOV increase to the tranq rifle ADS
- Reduced spread on Trapper dual colts
- Overhauled the Pathfinder'due south shotgun
- Added a light to the pathfinder flare
- Overhauled the tranq system
- Tranq at present slow downwards dinosaurs
- Increased Dual Filly damage from 38 to 46
- Decreased Dual Colt falloff
- Increased the speed the Pyro raises his flamesaw
- Fixed Pyro flamesaw idle audio from ever playing
- Stock-still several dissimilar fire sounds from looping forever
Economy/UI
- Rehauled drop logic to be more consistent and generous
- Added item nametag
- Added item description tag
- Added Hybrid Crate #1
- Added Homo Crate #ii
- Added Dino Crate #three
- Added several new economy items
- Added item viewing when spectating
- Added code item redemption to the store
- Added the ability to open a crate past clicking on the fundamental or the crate
source
Source: https://wccftech.com/primal-carnage-extinction-survival-update-adds-dinosaur-coop-mode-weapons/
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